Generations of Video Game System: Defying the Method we Define Home Entertainment

Home entertainment takes its new form. With the advancement of innovation and its integration to various aspects of our lives, conventional home entertainment such as theatrical plays and cultural programs is changed by so-called "electronic entertainment". There you have numerous digital and animated movies that you can view on cinema or on your house entertainment system, cable system (CTS), and the video game system, which is popular not simply to young and old players alike however also to video game developers, simply because of the development of ingenious technologies that they can utilize to improve existing game systems.

The video game system is meant for playing computer game, though there are contemporary video game systems that permits you to have a gain access to over other types of home entertainment utilizing such game systems (like enjoying DVD films, listening to MP3 music files, or surfing the Web). Therefore, it is typically referred to as "interactive entertainment computer system" to identify the video game system from a maker that is used for different functions (such as desktop computer and game video games).

The very first generation of computer game system began when Magnavox (an electronic devices company which makes tvs, radios, and gramophones or record players) released its first video game system, which is the Magnavox Odyssey created by Ralph Baer. Odyssey's popularity lasted till the release of Atari's PONG computer game. Magnavox understood that they can not compete with the appeal of PONG video games, hence in 1975 they created the Odyssey 100 computer game system that will play Atari-produced PONG games.

The 2nd generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Entertainment System), that made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to save microprocessor instructions. However, because of the "computer game crash" in 1977, Fairchild abandoned the video game system industry. Magnavox and Atari remained in the video game market.

The rebirth of the computer game system began when Atari launched the popular game Area Invaders. The industry was unexpectedly restored, with lots of players made purchase of an Atari video game system just for Area Intruders. In other words, with the appeal of Space Invaders, Atari dominated the computer game industry throughout the 80s.

Video game system's third generation entered being after the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background video gaming system. It was at first introduced in Japan and it was later on given the United States in the form of Nintendo Entertainment System (NES) in 1985. And just like Atari's Area Intruders, the release of Nintendo's well-known Super Mario Brothers was a huge success, which completely restored the suffering video game system industry in the early months of 1983.

Sega intended to take on Nintendo, however they stopped game news working to develop considerable market share. It was till 1988 when Sega launched the Sega Genesis in Japan on October 29 of the same year and on September 1, 1989 in the United States and Europe areas. 2 years later on, Nintendo released the Super Nintendo Home Entertainment System (SNES) in 1990.

Atari returned with their brand-new video game system, which is the Jaguar and 3DO. Both systems might show more onscreen colors and the latter used a CD instead of game cartridges, making it more powerful compared to Genesis and SNES. Nintendo, on the other hand, opted to launch new games such as Donkey Kong Country instead of producing new computer game systems. Sega's Vectorman and Virtua Racing followed suit. Several years later, Sony, Sega, and Nintendo released the 5th generation of computer game systems (PlayStation, Saturn, and N64, respectively).

The sixth generation of game systems followed, including Sega (Dreamcast, which was their last video game system and the first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their first system to utilize game CDs), and the newcomer Microsoft (Xbox).

The current generation of computer game systems is now gradually going into the game market. These are as follows:

- Microsoft's Xbox, which was launched on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the very same year (North America), and March 2007 (Europe); and

- Nintendo's Wii, which is arranged to be launched on November 19, 2006 (North America), December 2 of the exact same year (Japan), December 7 (Australia), and December 8 (Europe).

The development of computer game system does not end here. There will be future generations of game system being established since this minute, which will defy the method we specify "entertainment".